Talking to him garners some information about what is happening in the castle, as well as codex entries on apostates and blood magic if they weren't previously unlocked.
Jowan will tell the Warden that he used the guise of tutoring Connor to poison Arl Eamon , and that Loghain directed him to do so in exchange for amnesty Jowan being a condemned blood mage.
He insists, however, that he did not do anything to summon the undead, despite the arlessa's claims. She has had him tortured and locked up.
Jowan expresses the desire to right his wrongs, and asks the Warden to release him. You must decide what to do with Jowan. Quest concept art featuring Zevran , Alistair , and Oghren. If you choose to kill Jowan and side with the templars during the Broken Circle , it is impossible to save Connor's life. The dialogue ends, and he stays in the cell. You can restart the conversation with him and decide again to free, kill, or leave him. If you choose to let go of Jowan and side with the templars during the Broken Circle , it is impossible to save Connor's life.
On the other hand, this is the only way to get the Jowan's Intention quest. This will result in Jowan leaving and he will not appear later when you decide what to do about Connor.
He refuses your request. You now have the option of telling him to help but not to make things worse. He disappears, but since he promises to find a way to fix the undead problem, he shows up later with an alternative solution to help Connor. He stays, admitting his mistake. Then, "going to find some way to fix it," he disappears, but shows up later with an alternative solution to help Connor. The first time the party enters this area is from below, into the northwest corner.
They will quickly be confronted by undead. The chapel across the hall holds an elite greater shade with a few lesser minions, and a book. The other room nearby is the armoury, which is locked and contains a variety of weapons and armor. If you have promised Owen to find his daughter, go to a small square room at the eastern end of the corridor, where you will find Valena.
To the east more corpses will be encountered. Kennels north of the hall contain several mabari , one is elite ; these will only attack if approached. However, if you enter the kennel, you will find a kaddis , a collar and a Lamb Bone for Dog. Before going further, watch out for traps. South of the corridor, a door leading to the main hall is impassable; another leads to more undead.
Beyond are stairs to the castle's cellar. The next section of the basement is a single room providing passage to the courtyard. Here a considerable fight awaits - shambling corpses and skeleton archers for the most part, as well as a revenant. A lever just left of the gate may be activated before, during or after any fight - allowing Ser Perth and other knights those not lost during The Attack at Nightfall to join the fight.
Once the knights are inside the gates and the fight is over, you may advise them to hold the courtyard or proceed inside. Either way, entering the main floor triggers a cut-scene.
A cutscene leads to a fight against a group of dominated guards, led by Teagan. Connor runs away during this battle, and after the battle Teagan is himself again. What happens next depends on what you did with Jowan. Once he's present, Jowan says the easiest solution is to kill Connor, but there is another possibility; a mage could enter the Fade and kill the demon there.
He says he could use blood magic to do it but someone would have to sacrifice themself. Isolde volunteers, but Bann Teagan leaves the decision up to you. If you have no mage companions and your Warden is not a mage either, you will have no one to send into the Fade this way and thus, it's not an option.
If you have not completed Broken Circle or you have completed it and gotten the mages' support, there is another option — going to the Circle Tower and asking for the mages' help. This is the only way to save both Isolde and Connor. You can now also explore the rest of the castle if you go that route asking for the mages' help at the Tower.
Isolde says that Jowan may know something of this demon; when you tell her that he is gone she asks what happened to him. It doesn't matter what you say to her; neither Teagan nor Isolde know what to do. Morrigan or Wynne , or a magi Warden will suggest that there is another possibility besides killing Connor; a mage could enter the Fade and kill the demon there. This would require many mages and a lot of lyrium.
If you have completed Broken Circle and sided with the mages, or have not started Broken Circle yet, then you can suggest getting the Mages' support by doing the ritual using lyrium and not someone's lifeforce, the only way to save both Isolde and Connor. However, if you have completed Broken Circle and sided with the templars then this is not an option, forcing you to either take Jowan's offer or kill Connor.
Teagan wants you to decide what to do. If you decide to do Jowan's ritual now via sacrifice , then you will not be able to explore the rest of the castle , at least not immediately, and once you return from the Fade, all enemies in the castle are gone. Tell him you need more time to consider if you don't want to go that route. Go dig that blood mage up out of his prison cell, make him do the ritual, and sweet-talk morrigan into dancing into the fade.
Actually, nothing happens if you go out to the Circle of Magi. I managed to save Connor and Isolde. Everybody wins. My first time through I did the same thing for the same reasons.
However, I discovered on my second play through that nothing happens if you go to the tower of magi, which to me means that you are supposed to go to the tower, which makes no sense. I think my original character hasn't gone their yet, I'll have to try it and see. I think what really makes me dislike Alistair is that if you do one action you'll lose approval, but you don't gain it for doing what he wants you to do.
I give the Bioware writers credit. They created a realistic, whiny, unlikable bitch, who doesn't want to BE in charge, he'd rather just criticize everything the new guy he PUT in charge does. I went and got the mages, sent Irving into the Fade he is a total badass by the way , then had the blood mage executed. Alistair whines his way through the whole game, you should get used to it.
I strung him along and then boned Zev. I effectively killed them both. Well, once that little bastard gets older and the demon takes over his body.. I don't know about you guys, but Morrigan disapproves of everything rational I'm doing. I want to get into Redcliffe, and she acts like helping the village is the most foolish way of doing so, because apparently helping the village and getting some help in breaking into the castle is the idiotic way of doing things.
I mean sure, she doesn't know Bann Teagan has a secret way inside, but we surely don't know how to get inside. Storming through an army of whatever I'd be facing doesn't sound like the best option to take. And apparently making a promise to a man just so he can strengthen your allies is also the idiotic way of doing things. Listen-- Alistair and I just had sex, so I kind of feel like I need to speak up for him.
I'm on my first playthrough as a good character. I'm at Redcliffe and I'm trying to save Connor without having to kill anyone. Also, if I have to, is it a bad idea to use Isolde as a sacrifice for the blood ritual? I heard if you kill Connor, it causes some problems with Leliana and Alistair, which would also be bad for this playthrough lol… please tell me I didn't somehow screw myself. I did the Redcliffe first, got bored, did half of the main quest and completed side quest and decided to go to the mage tower to get Wynne.
I think I sided with the templars, but I told Cullen that I didn't want innocent blood on my hand. After Uldred's fight, Cullen came running in after the fight and a cut scene whisped me away to the entrance, now Irving wasn't there, and I was too lazy to run all the way back up and see if he was there.
Yes I used Litany of Adralla during combat.
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